The SELF project consortium announces the publication of its key Work Package 5 outputs to support the uptake and sustained impact of the previous project results: the SELF Mainstreaming Strategy and …
On 31 March 2026, the partners of the SIMPLE project gathered in Warsaw, Poland, for the third Transnational Project Meeting, hosted by Customized Training Solutions (CTS). The meeting represented a key …
March 31, 2026, Malaga, Spain – The SELF project (Solo Entrepreneurship in Post- pandemic) Europe), coordinated by the University of Malaga (UMA), continues to advance successfully in its Test & Validation …
The BAIT-HEI project announces the imminent release of the English version of its AI-supported Training Toolkit, marking an important milestone in the project’s efforts to strengthen innovation, entrepreneurship, and digital competencies …
February 23, 2026, Málaga, Spain – The SELF project (Solo Entrepreneurship in Post-pandemic Europe), coordinated by the University of Málaga (UMA), has been featured on the national Spanish radio network Onda …
The BAITHEI Erasmus+ Cooperation Partnership Project proudly announces the release of its two flagship outputs under Work Package 2 (WP2): the Assessment Report on Generative AI Tools in Higher Education and the AI-TRIX …
The BAITHEI Erasmus+ Cooperation Partnership Project proudly announces the release of its two flagship outputs under Work Package 2 (WP2): the Assessment Report on Generative AI Tools in Higher Education and the AI-TRIX Matrix, a structured framework designed to guide educators in adopting artificial intelligence responsibly and effectively across teaching and learning processes.
The WP2 Assessment Report, titled Mapping AI Generative Models for Higher Education: Tools for Content Development, Delivery, and Student Assessment, consolidates findings from six partner institutions. It analyses more than 20 leading AI tools evaluating their functions, accessibility, and ethical implications. The report highlights how generative AI can enhance efficiency, inclusion, and engagement in higher education while identifying challenges such as data privacy, algorithmic bias, and unequal access. It concludes with practical recommendations for responsible AI adoption and integration into institutional governance frameworks
Building on these insights, the AI-TRIX Matrix provides a practical, open-access reference system that classifies AI tools according to their pedagogical function, content development, content delivery, and student assessment. Each entry offers clear guidance on tool functionality, pedagogical value, access models, and ethical considerations. AI-TRIX helps educators match the right tool to the right task, promoting innovation while safeguarding academic integrity and inclusivity
Together, these outputs represent a major milestone in BAITHEI’s mission to equip and empower academic staff to use AI purposefully, responsibly, and meaningfully in curriculum design, teaching, and assessment. Both deliverables are freely available as Open Educational Resources (OER) and can be accessed through the project’s platform.
DigComp4VET, a pioneering Erasmus Plus project, is proud to announce the launch of its newly developed training material, produced under Work Package 3 (WP3). This marks a significant milestone in the …
DigComp4VET, a pioneering Erasmus Plus project, is proud to announce the launch of its newly developed training material, produced under Work Package 3 (WP3). This marks a significant milestone in the project’s overarching goal to enhance the European Vocational Education and Training (VET) system’s resilience and relevance through the implementation of the Digital Competence Framework.
With a mission to empower VET professionals with the necessary digital competences for the rapidly evolving landscape of vocational education, DigComp4VET has meticulously worked towards operationalizing the revised DigComp Frameworks. The project adopts a unique “just-in-time” and “bottom-up” approach, focusing on the specific needs of VET professionals.
The project consortium, comprising seven organizations from six European countries (Belgium, Germany, Italy, Poland, Romania, and Spain), has been actively involved in analyzing trends, identifying digital skill gaps, and uncovering opportunities within the VET ecosystem during WP2 activities. This comprehensive research served as the bedrock for developing innovative training courses tailored to address the identified training needs.
DigComp4VET is an Erasmus Plus project dedicated to enhancing the European VET system’s resilience and relevance by implementing the Digital Competence Framework in VET settings. The project focuses on empowering VET professionals with the competences needed for digital and blended vocational education and training, contributing to Europe’s digital future. DigComp4VET’s diverse partnership ensures the transferability and multiplier effects of results across education, training, youth, and sport, thereby contributing to upskilling adults, enriching higher education, and supporting private sector digitalization.
Key Features of the Newly Developed Training Material (WP3):
– Comprehensive curriculum focusing on digitalization in VET institutions.
– Target-centered and multilingual training material available in English, Italian, German, Spanish, Romanian, and Polish.
– Aligned with the WP2 Matrix and EU frameworks DigCompORG and DigCompEDU.
Training Modules Available:
1. Learners’ Quality Assurance and Learning Management Systems.
2. Digital Upskilling and Reskilling of VET Professionals: Train-the-trainer on New Technologies for Teaching & Education.
3. Learners’ Engagement in Digital-age: Adapting VET Provision to Virtual Environments.
4. Organisation and People Management in Virtual Settings.
5. Digital Competences for VET Professionals: Selecting, Creating and Managing Digital Resources for Teaching & Education.
6. How to develop attractive digital content for education purposes.
7. Digital education and guidance: new roles and pedagogical approaches of VET professionals.
The training material is now accessible at https://www.digcomp4vet.com/trainings/and promises to be a valuable resource for VET professionals looking to enhance their digital competences.
This first version of the training material will undergo a validation process in the later stages of the project, aiming to confirm or fine-tune the quality of the training.
DigComp4VET, at the European level, adds significant value by supporting Europe’s digital future and addressing critical capacities identified by the EU. For more information, please visit https://www.digcomp4vet.com/.
DigComp4VET is poised to make a lasting impact on Europe’s digital future by supporting the upskilling of adults, enriching higher education, and contributing to private sector digitalization.
AMTech proudly unveils a groundbreaking achievement in vocational education with the publication of a detailed curriculum designed for aspiring mechatronics technicians in the aviation aerospace industry. This curriculum, a central component …
AMTech proudly unveils a groundbreaking achievement in vocational education with the publication of a detailed curriculum designed for aspiring mechatronics technicians in the aviation aerospace industry. This curriculum, a central component of the AMTech project, addresses the identified skills gaps and competences outlined in the earlier transnational need analysis.
Developed through collaborative efforts among project partners, the curriculum has undergone rigorous piloting within educational settings, garnering positive feedback from target groups. This achievement marks a significant step towards equipping vocational education and training centers with the resources needed to foster competences and skills essential for the success of future mechatronic technicians in the aviation industry.
The AMTech curriculum reflects a balanced mix of vocational skills aligned with emerging job roles and key competences within the aviation sector, providing a comprehensive framework to prepare individuals for fulfilling careers in aviation aerospace mechatronics. The curriculum is structured into four main pedagogical areas:
1.Aviation & Aerospace, education and learning objectives:
To provide students with a comprehensive understanding of aviation technology, aircraft maintenance, and repair procedures; to develop the necessary professional competencies required for successful employment as an aircraft technician in the aviation and aerospace industries.
2.Electrical & Mechatronics, education and learning objectives:
To equip learners with the necessary knowledge and skills required to maintain, repair and troubleshoot electrical and mechatronic systems in aircraft. The training will enable them to understand and work with various systems such as avionics, power generation, lighting, communication, and navigation systems.
3.Computer Science & Avionics, education and learning objectives:
To equip the technicians with the necessary knowledge, skills, and competencies to effectively maintain, repair, and troubleshoot aircraft computer and avionics systems. This training will provide the technicians with the ability to identify, diagnose and resolve issues in avionics systems that use computer-based technologies.
4.Safety & Operations, education and learning objectives:
To provide comprehensive training to aircraft technicians in safety and operations, covering all aspects of aircraft maintenance, inspection, repair, and troubleshooting. The curriculum aims to equip technicians the necessary skills and knowledge to ensure the safety and efficiency of aircraft operations, minimize the risk of accidents, and comply with regulatory requirements.
The curriculum comes also with six short training modules that complements the content of the aforementioned and can be used by education and training providers as support material of their teaching and lessons.
1. How to deliver digital training content through a digital training platform
2. Useful resources for VET professionals and trainers
3. How to engage students in online training
4. Theoretical training in the drone industry based on STEM subjects in VET education
5. Practical application of STEM in VET: a guide for trainers and students
6. Introduction to UAS Technology and its future landscapes
To access all project’s result available and teaching and education material, please consult: www.amtechtraining.eu
Dentro del proyecto SOS CREATIVITY, el ahorcado cuenta con una mecánica de estilo de juego personalizada para incentivar la participación de las personas mayores que incentiva tanto el aprendizaje de palabras …
Dentro del proyecto SOS CREATIVITY, el ahorcado cuenta con una mecánica de estilo de juego personalizada para incentivar la participación de las personas mayores que incentiva tanto el aprendizaje de palabras como la concienciación de los usuarios hacia el proceso de formación.
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La gamificación y la inclusión digital son componentes clave para crear una sociedad más inclusiva y equitativa. De hecho, al hacer que la tecnología sea más accesible y atractiva, las personas mayores pueden aprender nuevas habilidades, resolver problemas cotidianos y contribuir a una sociedad mejor. Al promover la inclusión digital de las personas mayores, el consorcio SOS CREATIVITY puede formar a los mayores para que se mantengan conectados con amigos y familiares, acceder a servicios e información esenciales y buscar nuevos intereses y oportunidades. La inclusión digital también puede desempeñar un papel fundamental para reducir el aislamiento social y promover el bienestar físico y mental.
“La gamificación es una forma divertida y atractiva de fomentar el envejecimiento activo y apoyar a las personas mayores en sus años dorados”, ha comentado Roberta Albertazzi, SEO de Internet Web Solutions y coordinadora del proyecto.
“Al incorporar elementos similares a juegos en las actividades cotidianas, podemos hacer que el aprendizaje y la participación sean más divertidos y gratificantes, al mismo tiempo que se promueve la salud y el bienestar”.
Internet Web Solutions es el coordinador de este proyecto y participa activamente en el desarrollo de los distintos resultados de este proyecto, especialmente en la programación de la plataforma de formación donde se suben todos los cursos creados en 6 idiomas (inglés, español, italiano, polaco, francés y macedonio)
Internet Web Solutions es un proveedor líder en servicios de programación y tecnológicos en general. Estamos comprometidos con el uso de la tecnología para impulsar un cambio positivo y mejorar la vida de las personas.
Para más información sobre el proyecto puede consultar las siguientes webs: