• March 20, 2025

A YEAR BETTER Launches Its OER Platform to Empower Seniors Through Digital Skills

A YEAR BETTER consortium proudly announces the launch of its Open Educational Resources (OER) platform, a key milestone in its mission to promote digital inclusion and support active ageing across Europe. …

Bridging the Digital Divide: A YEAR BETTER Project Launches to Support Seniors

On December 13, 2024, the six partner organisations of the A YEAR BETTER (AYB) project gathered online for the official launch meeting. Co-funded by the Erasmus+ program, this innovative initiative brings …

IMPACT ACADEMY Hosts Successful Transnational Project Meeting in Brussels

The partners of IMPACT ACADEMY, an Erasmus+ co-funded project in Higher Education, gathered for a face-to-face transnational project meeting on November 29, 2024, in Brussels, Belgium. The meeting opened with remarks …

IMPACT ACADEMY Achieves Milestone in Work Package 2 with the “Impact Skills Framework”

The partners of IMPACT ACADEMY, a project in the field of Higher Education co-funded by the Erasmus+ Programme of the European Commission, are proud to announce the successful completion of Work …

Official launch of the Erasmus+ project “DIGIMUSE ENTER: digital tools for the inclusive accessibility to cultural heritage”

The DIGIMUSE ENTER project, co-financed by the European Commission under Erasmus+, has officially launched, marking a major step forward in the digital transformation of small museums across Europe. A two-day Kick-Off …

Digi.muse is a project co-funded by the Erasmus+ programme of the European Commission, involving 3 institutions from Italy, Belgium and Spain.

The project targets small museums, which play a fundamental role in formal and non-formal education; moreover, their role is a priority for concrete integration actions, thanks to the link they have with the territory and the community, and thanks to their capacity to welcome and offer original experiences to visitors.

Digi.muse aims to identify the digital solutions used at European level to exploit the potential of the target group. For this reason, we have created a handbook of good practices and a matrix on museums and the digital tools they use to promote their interactive offer and so that other museums can find inspiration and examples to digitise their artistic and cultural offer.

Among the European museums identified is the Centro Interpretativo da Historia do Bacalhau in Lisbon, which we visited to see all the digital solutions that they have implemented, i.e: the reproduction of animations and videos on supports such as a giant book, a boat, a table where utensils and food appear thanks to beautiful animations; a kitchen with digital tools to play with, such as the fridge or the glass-ceramic hob; there are portholes where they reproduce the interviews with some sailors and, finally, the creation of a sensory room that reproduces the navigation through the waves of the sea, everything seems realistic thanks to the low temperatures, the stormy sea reproduced on the walls and the little boat in movement where the visitor can sit and the mackintosh that can be put on.

The visit to the Centro Interpretativo da Historia do Bacalhau in Lisbon was interesting and enriching, especially thanks to the work done in the framework of the Digi.muse project.

For more information on the project, to consult and download the good practice manual and the matrix we have produced, please consult the following website https://www.internetwebsolutions.es/digimuse_es.php

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