• July 12, 2024

Start-cup Academy Project platform is now available

The Start-cup Academy official website represents a repository of the project’s outputs, results, news and contacts, and will be the OER platform for target groups to access all the resources and …

JUST successfully completes test & validation sessions for the project’s training resources

The Erasmus+ co-funded JUST project celebrates the successful completion of test and validation (T&V) sessions conducted by project partners to evaluate the effectiveness of the newly JUST multilingual training programme. This …

The BOOMER consortium held its third face-to-face meeting in Malaga

On 31 May 2024, the consortium in charge of implementing the project BOOMER – Booming digital literacy skills among elderly population, held its third transnational meeting in Malaga, Spain. Hosted by …

JUST Project releases the Green Paper: a wealth of knowledge for strengthening collaboration between SMEs and HEIs

The JUST project presents the release of its Green Paper, a comprehensive document that consolidates lessons learned and insights acquired during project implementation. The Green Paper serves as a repository of …

JUST project produced essential resources for university-SME collaboration

The Erasmus+ co-funded JUST project is excited to announce the release of the final deliverables of Project Result 2, offering a suite of practical resources designed to facilitate the creation and …

Digi.muse is a project co-funded by the Erasmus+ programme of the European Commission, involving 3 institutions from Italy, Belgium and Spain.

The project targets small museums, which play a fundamental role in formal and non-formal education; moreover, their role is a priority for concrete integration actions, thanks to the link they have with the territory and the community, and thanks to their capacity to welcome and offer original experiences to visitors.

Digi.muse aims to identify the digital solutions used at European level to exploit the potential of the target group. For this reason, we have created a handbook of good practices and a matrix on museums and the digital tools they use to promote their interactive offer and so that other museums can find inspiration and examples to digitise their artistic and cultural offer.

Among the European museums identified is the Centro Interpretativo da Historia do Bacalhau in Lisbon, which we visited to see all the digital solutions that they have implemented, i.e: the reproduction of animations and videos on supports such as a giant book, a boat, a table where utensils and food appear thanks to beautiful animations; a kitchen with digital tools to play with, such as the fridge or the glass-ceramic hob; there are portholes where they reproduce the interviews with some sailors and, finally, the creation of a sensory room that reproduces the navigation through the waves of the sea, everything seems realistic thanks to the low temperatures, the stormy sea reproduced on the walls and the little boat in movement where the visitor can sit and the mackintosh that can be put on.

The visit to the Centro Interpretativo da Historia do Bacalhau in Lisbon was interesting and enriching, especially thanks to the work done in the framework of the Digi.muse project.

For more information on the project, to consult and download the good practice manual and the matrix we have produced, please consult the following website https://www.internetwebsolutions.es/digimuse_es.php