• October 3, 2023

Financial Literacy for Inclusion: Project Multiplier Event, on Financial Literacy Day. University of Málaga

Málaga, Spain – On October 2, 2023. Celebrating the multiplier event of the FLY Project, developed for the financial education of citizens, on Financial Literacy Day. FLY, a co-funded initiative by …

4th Transnational Project Meeting of the E4F Project Femmes Chefs d’entreprise à l’Export hors de l’EU in Malaga

On the 21st of September 2023, the Project E4F consortium joined the Closing Meeting of E4F in Malaga (Spain), a Project co-funded by the Erasmus Plus Programme of the European Commission, …

Unlocking Digital Potential: the DREAM Project Successfully Concludes Mapping and Stocktaking of Digital Challenges and Opportunities for MSMEs

The DREAM project is thrilled to announce the successful conclusion of Work Package 2 (WP2) – “Mapping and stocktaking of digital entrepreneurship challenges for MSMEs”. This collaborative effort, involving partners from …

OPSIZO Innovative corporate welfare model D&I in microenterprises

The aim of OPSIZO WP2, coordinated by the University of Naples Federico II, is to develop the innovative corporate welfare model in micro-enterprises for diversity and inclusion in gender and sexual …

Consortium partner participated in the third transnational project meeting in Vienna

Data Science in Human & Social Sciences for Women Empowerment: Wrapping up the training courses and preparing the next steps on a career guide for data science opportunities On 17 July …

After finishing the development of the training and the GENIE board and online game all project partners are now starting to deliver the training and game in the validation activities to involve at least 150 beneficiaries until October 2023. The target group of the test & validation are microentrepreneurs, leaders of micro and small enterprises as well as their employees.

The aim of the test & validation phase within the GENIE project is to ensure the quality, reliability, and correctness of the training and the game. It is a crucial step in the development lifecycle that involves verifying that the product meets the specified requirements and performs as expected.

The primary goals of the testing and validation include:

  • Detecting defects as it helps
  • Ensuring functionality
  • Verifying reliability
  • Enhancing quality
  • Validating user expectations
  • Compliance and standards
  • Risk mitigation

Ultimately, the aim of testing and validation is to deliver a reliable, high-quality product or system that meets the needs and expectations of its users while minimizing risks and ensuring compliance with relevant standards. This is the real-operational environment testing of the results aimed at collecting feedback from users on content, delivery means, depth and relevance of the modules, user friendliness of the boardgame, functionalities of the OER Platform, etc. Users who are interested in the training and the online game can access the platform without login requirements: https://genieproject.eu/training.php?lang=EN. At completion of the course, they can use a feedback form to provide information on the user friendliness of the training course. Upon completing the training course and the quiz at the end they can also prompt the OER Platform to develop an attendance certificate.