• July 18, 2025

Co-Creation Event Results In Spain: Bridging WP2 to WP3 – NICE Project

As part of the smooth transition from the Gap Assessment (WP2) to the Training Development phase (WP3) of the NICE – Innovative Operational Tools for Microenterprises’ Competitiveness and Staff Well-being project, …

NICE Erasmus+ Project: WP2 Results Validated and Published at 2nd Transnational Project Meeting in Pescara, Italy

On June 13, 2025, project partners of the Erasmus+ project NICE – Innovative Operational Tools for Microenterprises’ Competitiveness and Staff Well-being – gathered in Pescara, Italy for the 2nd Transnational Project …

IMPACT ACADEMY Consortium Releases Self-Assessment Tool to Support Responsible Innovation and SDG-Oriented Entrepreneurship

As part of its mission to promote socially responsible and sustainability-oriented entrepreneurship in higher education, the IMPACT ACADEMY project has released a new Self-Assessment Tool. This open-access resource is designed to …

ALL-IN (Advancing Language Learning for Inclusive Narratives) – Transnational Project Meeting III Held in Brussels and ALL Toolbox available online

On 21st May 2025, the third Transnational Project Meeting (TPM III) of the “Advancing Language Learning for Inclusive Narratives – ALL-IN” project was successfully held in Brussels, at the headquarters of …

A YEAR BETTER – Transnational Project Meeting hosted by IHF asbl in Brussels

With Europe’s population aging rapidly, digital exclusion among seniors remains a growing concern. The Erasmus+ project “A Year Better” (AYB) addresses this challenge by equipping older adults with the skills to …

After finishing the development of the training and the GENIE board and online game all project partners are now starting to deliver the training and game in the validation activities to involve at least 150 beneficiaries until October 2023. The target group of the test & validation are microentrepreneurs, leaders of micro and small enterprises as well as their employees.

The aim of the test & validation phase within the GENIE project is to ensure the quality, reliability, and correctness of the training and the game. It is a crucial step in the development lifecycle that involves verifying that the product meets the specified requirements and performs as expected.

The primary goals of the testing and validation include:

  • Detecting defects as it helps
  • Ensuring functionality
  • Verifying reliability
  • Enhancing quality
  • Validating user expectations
  • Compliance and standards
  • Risk mitigation


Ultimately, the aim of testing and validation is to deliver a reliable, high-quality product or system that meets the needs and expectations of its users while minimizing risks and ensuring compliance with relevant standards. This is the real-operational environment testing of the results aimed at collecting feedback from users on content, delivery means, depth and relevance of the modules, user friendliness of the boardgame, functionalities of the OER Platform, etc. Users who are interested in the training and the online game can access the platform without login requirements: https://genieproject.eu/training.php?lang=EN. At completion of the course, they can use a feedback form to provide information on the user friendliness of the training course. Upon completing the training course and the quiz at the end they can also prompt the OER Platform to develop an attendance certificate.

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