• July 16, 2024

Start-cup Academy Project platform is now available

The Start-cup Academy official website represents a repository of the project’s outputs, results, news and contacts, and will be the OER platform for target groups to access all the resources and …

JUST successfully completes test & validation sessions for the project’s training resources

The Erasmus+ co-funded JUST project celebrates the successful completion of test and validation (T&V) sessions conducted by project partners to evaluate the effectiveness of the newly JUST multilingual training programme. This …

The BOOMER consortium held its third face-to-face meeting in Malaga

On 31 May 2024, the consortium in charge of implementing the project BOOMER – Booming digital literacy skills among elderly population, held its third transnational meeting in Malaga, Spain. Hosted by …

JUST Project releases the Green Paper: a wealth of knowledge for strengthening collaboration between SMEs and HEIs

The JUST project presents the release of its Green Paper, a comprehensive document that consolidates lessons learned and insights acquired during project implementation. The Green Paper serves as a repository of …

JUST project produced essential resources for university-SME collaboration

The Erasmus+ co-funded JUST project is excited to announce the release of the final deliverables of Project Result 2, offering a suite of practical resources designed to facilitate the creation and …

On January 23rd, 2023, IHF asbl hosted the 3rd Transnational Project Meeting (TPM) of the GENIE project in Brussels (Belgium). GENIE, short for Gamification & Education to Nurture Intrapreneurship at Enterprise, is an EU co-funded Erasmus+ that brings together seven organisations from six countries (Belgium, Croatia, Germany, Italy, Spain, Sweden). This project is driven by the integration of gamification and intrapreneurship to develop advanced VET solutions supporting the competitiveness of micro, small and medium enterprises (MSMEs). Its primary objective is to contribute to the growth, innovation, and competitiveness of these enterprises through the creation of innovative training tools, solutions, and content.

The 3rd TPM provided an invaluable opportunity to review the project’s progress, particularly the development of training modules and the boardgame, and to outline the upcoming steps for the project’s final implementation phase.

An important milestone achieved by the consortium is the introduction of an innovative training toolbox, which includes comprehensive training modules and a captivating boardgame designed to empower intrapreneurship within enterprises, with a particular focus on MSMEs.

Available in six languages (DE, EN, ES, HR, IT, SE), the toolbox can be accessed through the following links:

The training modules consist of courses and related case studies, addressing various aspects, including:

  • Digital intrapreneurship: prospects and challenges
  • ICT tools for intrapreneurship
  • Personal development and intrapreneurship: growing self-awareness and mindfulness
  • Intra-organisational communication and team management
  • Intrapreneurship hope, hype and reality: Discovering intrapreneurs within organisation
  • Striking the balance: Resource and time management within intrapreneurial MSMEs
  • Pitching to your boss: Idea presentation and support gathering
  • Innovation management in intrapreneurial organisations
  • Making things happen 1: A user guide list of triggers to nurture, evaluate and reward entrepreneurial attitudes and sense of initiative
  • Making things happen 2: Intrapreneurial attitude, conflict and change management within MSMEs
  • A user guide introduction to the AARRR! Funnel

Inspired by gamification principles, the GENIE partnership has developed an engaging game as a complementary component to the training modules, providing an interactive tool to test and reinforce acquired knowledge.

The GENIE game, showed below, aims to showcase the value of intrapreneurship in an entertaining manner, highlighting how it enhances innovation and competitiveness within companies and among their employees. Through active and responsible participation, employees can improve processes and collectively achieve defined goals.

To explore the GENIE project’s training modules, case studies, and experience the elements of the GENIE game, along with its rules, please visit the official project website: www.genieproject.eu