• June 15, 2026

INNOVET LATAM travels to Guatemala, in a further demonstration of the value of international cooperation between Europe and Latin America

The experience served to reinforce the international nature of the consortium of organisations involved in the project, and once again highlighted the importance of creating sustainable collaborative networks between educational institutions, …

ITSFA Hosts HYPATIA Focus Point to Promote Women’s Digital Inclusion and Skills Development

IT Solutions For All organized a HYPATIA Focus Point at the Casa de la Juventud of Alhaurín de la Torre, bringing together a group of young participants to explore innovative digital …

START CUP ACADEMY Successfully Holds Second Piloting Session in Alhaurín with Youth, Job Seekers, and Entrepreneurs

The START CUP ACADEMY project successfully carried out its second piloting session on 19 May 2026 at the Youth Center of Alhaurín, in collaboration with the associated partner ARRABAL-AID. The session gathered 13 participants, including young people, job seekers, aspiring …

Internet Web Solutions hosts two BT4VET multiplier events in collaboration with associated partner Arrabal

Málaga, Spain – 19 May 2026 — Internet Web Solutions had the opportunity to organise and hold two multiplier events for the BT4VET – Business Transformation of VET project, in collaboration with the project’s …

START CUP ACADEMY Multiplier Event Successfully Held in Málaga

Internet Web Solutions (IWS), in collaboration with its associated partner ARRABAL-AID, successfully organized a Multiplier Event for the European project START CUP ACADEMY at ARRABAL’s premises in Málaga. The event gathered 24 participants, including beneficiaries, stakeholders, trainers, …

On January 23rd, 2023, IHF asbl hosted the 3rd Transnational Project Meeting (TPM) of the GENIE project in Brussels (Belgium). GENIE, short for Gamification & Education to Nurture Intrapreneurship at Enterprise, is an EU co-funded Erasmus+ that brings together seven organisations from six countries (Belgium, Croatia, Germany, Italy, Spain, Sweden). This project is driven by the integration of gamification and intrapreneurship to develop advanced VET solutions supporting the competitiveness of micro, small and medium enterprises (MSMEs). Its primary objective is to contribute to the growth, innovation, and competitiveness of these enterprises through the creation of innovative training tools, solutions, and content.

The 3rd TPM provided an invaluable opportunity to review the project’s progress, particularly the development of training modules and the boardgame, and to outline the upcoming steps for the project’s final implementation phase.

An important milestone achieved by the consortium is the introduction of an innovative training toolbox, which includes comprehensive training modules and a captivating boardgame designed to empower intrapreneurship within enterprises, with a particular focus on MSMEs.

Available in six languages (DE, EN, ES, HR, IT, SE), the toolbox can be accessed through the following links:

The training modules consist of courses and related case studies, addressing various aspects, including:

  • Digital intrapreneurship: prospects and challenges
  • ICT tools for intrapreneurship
  • Personal development and intrapreneurship: growing self-awareness and mindfulness
  • Intra-organisational communication and team management
  • Intrapreneurship hope, hype and reality: Discovering intrapreneurs within organisation
  • Striking the balance: Resource and time management within intrapreneurial MSMEs
  • Pitching to your boss: Idea presentation and support gathering
  • Innovation management in intrapreneurial organisations
  • Making things happen 1: A user guide list of triggers to nurture, evaluate and reward entrepreneurial attitudes and sense of initiative
  • Making things happen 2: Intrapreneurial attitude, conflict and change management within MSMEs
  • A user guide introduction to the AARRR! Funnel

Inspired by gamification principles, the GENIE partnership has developed an engaging game as a complementary component to the training modules, providing an interactive tool to test and reinforce acquired knowledge.

The GENIE game, showed below, aims to showcase the value of intrapreneurship in an entertaining manner, highlighting how it enhances innovation and competitiveness within companies and among their employees. Through active and responsible participation, employees can improve processes and collectively achieve defined goals.

To explore the GENIE project’s training modules, case studies, and experience the elements of the GENIE game, along with its rules, please visit the official project website: www.genieproject.eu

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info@internetwebsolutions.es
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