• March 2, 2024

CARE: The consortium joined the Closing Meeting of the CARE project

On February 2nd, 2024, the consortium joined the Closing Meeting of CARE, a project co-funded by the Erasmus+ Programme, which brings together seven partners from four countries (Spain, Italy, Portugal, Belgium). …

OFF LINE How to quit with Social Media

After two years of implementation, the OFFLINE How to quit with Social Media Erasmus+ project came to an official conclusion. Partners gathered together on 19 January, 2024 in Lecce (IT) to …

OPSIZO Diversity & Inclusion in Microenterprise Launch of the Open Education Resource Platform

OPSIZO Project launched the online Open Education Resource Platform, that represents a repository of the project’s outputs, results, news and contacts, and will be the OER platform for target groups to …

Free Matrix to Assess Digital Readiness at European VETs

A new Multidimensional and Multifunctional Matrix is now made available for free, aimed at both the educational and organizational level at Vocational Educational Training institutions in the EU. The matrix will …

Making digital education approachable: Matrix, Training and Tools explained in the Operational Guidelines of the RESET project results

The RESET project announces the publication of its operational guidelines for Vocational Education and Training (VET) operators. Titled “Operational Guidelines for VET Operators,” the document presents all RESET learning products and …

On January 23rd, 2023, IHF asbl hosted the 3rd Transnational Project Meeting (TPM) of the GENIE project in Brussels (Belgium). GENIE, short for Gamification & Education to Nurture Intrapreneurship at Enterprise, is an EU co-funded Erasmus+ that brings together seven organisations from six countries (Belgium, Croatia, Germany, Italy, Spain, Sweden). This project is driven by the integration of gamification and intrapreneurship to develop advanced VET solutions supporting the competitiveness of micro, small and medium enterprises (MSMEs). Its primary objective is to contribute to the growth, innovation, and competitiveness of these enterprises through the creation of innovative training tools, solutions, and content.

The 3rd TPM provided an invaluable opportunity to review the project’s progress, particularly the development of training modules and the boardgame, and to outline the upcoming steps for the project’s final implementation phase.

An important milestone achieved by the consortium is the introduction of an innovative training toolbox, which includes comprehensive training modules and a captivating boardgame designed to empower intrapreneurship within enterprises, with a particular focus on MSMEs.

Available in six languages (DE, EN, ES, HR, IT, SE), the toolbox can be accessed through the following links:

The training modules consist of courses and related case studies, addressing various aspects, including:

  • Digital intrapreneurship: prospects and challenges
  • ICT tools for intrapreneurship
  • Personal development and intrapreneurship: growing self-awareness and mindfulness
  • Intra-organisational communication and team management
  • Intrapreneurship hope, hype and reality: Discovering intrapreneurs within organisation
  • Striking the balance: Resource and time management within intrapreneurial MSMEs
  • Pitching to your boss: Idea presentation and support gathering
  • Innovation management in intrapreneurial organisations
  • Making things happen 1: A user guide list of triggers to nurture, evaluate and reward entrepreneurial attitudes and sense of initiative
  • Making things happen 2: Intrapreneurial attitude, conflict and change management within MSMEs
  • A user guide introduction to the AARRR! Funnel

Inspired by gamification principles, the GENIE partnership has developed an engaging game as a complementary component to the training modules, providing an interactive tool to test and reinforce acquired knowledge.

The GENIE game, showed below, aims to showcase the value of intrapreneurship in an entertaining manner, highlighting how it enhances innovation and competitiveness within companies and among their employees. Through active and responsible participation, employees can improve processes and collectively achieve defined goals.

To explore the GENIE project’s training modules, case studies, and experience the elements of the GENIE game, along with its rules, please visit the official project website: www.genieproject.eu