• March 7, 2026

BAIT-HEI Project Launches English Version of AI-Supported Training Toolkit for Higher Education

The BAIT-HEI project announces the imminent release of the English version of its AI-supported Training Toolkit, marking an important milestone in the project’s efforts to strengthen innovation, entrepreneurship, and digital competencies …

The SELF Project Featured on National Radio to Promote Free Entrepreneurship Training Across Europe

February 23, 2026, Málaga, Spain – The SELF project (Solo Entrepreneurship in Post-pandemic Europe), coordinated by the University of Málaga (UMA), has been featured on the national Spanish radio network Onda …

BAIT-HEI Project Continues Developing Artificial Intelligence Tools for Higher Education

The international project BAIT-HEI (Brilliant Artificial Intelligence Toolkit – Higher Education Instructors), implemented by a consortium of nine European institutions (Škoda Auto University, Comenius University Bratislava, HTW Dresden, IHF, IDP, Internet …

A YEAR BETTER – WORK PACKAGE 4: Piloting to 120 targets

A YEAR BETTER consortium is pleased to announce the launch of the Work Package 4 activity: Piloting the AYB Training with 120 target group representatives. Piloting activity involves real-world testing with …

UNITY EUROPE Project Announces Successful Validation of Innovative Digital and Gamified Integration Tools for Young Migrants

The UNITY EUROPE consortium (Project No: 2023-2-FR02-KA220-YOU-000174752) is proud to announce the successful conclusion of its pan-European piloting and validation phase. Following months of intensive testing across Cyprus, France, Spain, and …

Within the framework of the GENIE project (Gamification & Education to Nurture Intrapreneurship at Enterprise), co-funded by the Erasmus+ Commission, Internet Web Solutions, together with its associated partner Arrabal-Aid, hosted the Workshop on useful resources for enhancing intrapreneurship on May 3, 2023. This session served to explore how to promote intrapreneurship in European companies through training modules, case studies, and digital tools.

The associated partner Arrabal is highly regarded in Málaga for its training and employability policies, to the extent that many of its locations are provided by the Málaga City Council.

The project, along with its objectives, implementation methodology, and the collaborative partnership involved, was thoroughly presented. Specifically, the four Intellectual Outputs (IO) and the resources already available on the multilingual OER platform at https://genieproject.eu/ were presented:

IO1: OER platform for intrapreneurs and SMEs, serving as a repository for all project outcomes.

IO2: Final report of the innovative GENIE model for intrapreneurship in micro, small, and medium enterprises (SMEs) titled “Intrapreneurship in Microenterprise: The GENIE Model & Innovative Pedagogies.”

IO3: GENIE Innovative Training and Gamification:

GENIE Training program to foster intrapreneurship in companies, comprising 11 training courses and 11 case studies in 6 languages (English, Croatian, Spanish, Italian, German and Swedish).

GENIE Game, which is a game designed for employees and managers of SMEs to showcase the value of entrepreneurship in an enjoyable manner, enhancing innovation and competitiveness for both companies and their employees.

IO4: GENIE Adoption Suite (currently under development), which will provide guidelines for users in micro-enterprises and the VET system for adopting, adapting, and implementing GENIE training and the board game.

The Multiplier event brought together 20 participants representing the target groups, who were impressed by the practical and innovative content of the project. Arrabal technicians, who work in local business and training ecosystems, were also present. The functionality of the platform was presented through practical demonstrations, as well as the training available, providing users with a comprehensive knowledge of the content and tools developed for the GENIE project. Digital materials and the online board game were showcased, and feedback and impressions were collected during a final brainstorming session.

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