• December 13, 2025

Eureca. IWS has held several multiplier events

Internet Web Solutions (IWS) has successfully organized two public events to present the Eureca project, including its objectives and results, to a non-professional audience interested in urban ecology and environmental issues. …

Second Unity Europe Multiplier Event Engages Young Adults in Málaga to Showcase Project Results

Málaga, Spain – October 6, 2025 – On the same day as its first successful session, IT Solutions for All, together with the associated partner Arrabal-AID, organised a second UNITY EUROPE …

Unity Europe Multiplier Event Showcases Innovative Educational Tools for Young Adults in Málaga

Málaga, Spain – October 6, 2025 – IT Solutions for All, in collaboration with tha associated partner Arrabal-AID, successfully hosted a UNITY EUROPE multiplier event aimed at promoting digital inclusion, active …

Unity Europe Successfully Hosts Multiplier Event in Málaga to Showcase Project Results

Málaga, Spain – October 2, 2024 – The Unity Europe project successfully held a multiplier event on October 2, 2024, at Arrabal-AID –associated partner of the project– headquarters, gathering 32 young …

VOICE Meets in Pescara for the Second Project Meeting: Progress with Results, Planning and an Inspiring Local Story of Social Innovation

On 30 October 2025, the partners of the VOICE project – Vocational Opportunities and Integration for Refugee Community Empowerment met in Pescara (Italy) for the Second Transnational Project Meeting (TPM2), co-hosted …

Results highlight the need for accessible digital content, stronger digital skills, and sustainable strategies for small museums

[Húsavík, Iceland – 01.09.2025] The DIGIMUSE ENTER project has successfully completed two co-creation labs in Iceland, organised by Menningarmiðstöð Þingeyinga (MMÞ), to support digital transformation and inclusion in the cultural heritage sector.

The first lab, held at Safnahúsið Húsavík in April 2025, brought together local museum staff and project managers to explore digital inclusion and the potential of AI tools. Participants identified priorities such as creating more accessible digital content, improving staff digital literacy, and increasing awareness of European funding opportunities.

The second lab, held in August 2025, invited museum professionals from all over Iceland to address wider challenges of accessibility and digitalisation. The feedback focused on barriers in historic sites, seasonal staffing and weather-related issues, and gaps in digital confidence. Outcomes pointed to layered interpretation methods, practical training in storytelling and digital tools, and the need for simple, sustainable strategies that small teams can realistically maintain. Participants also expressed a strong interest in modular training formats that allow seasonal staff to quickly build skills.

The feedback from both Icelandic labs will directly inform the DIGIMUSE ENTER training programme, ensuring that it is relevant, hands-on, and responsive to the real needs of cultural professionals in Iceland and across Europe.

About DIGIMUSE ENTER

DIGIMUSE ENTER is a European initiative designed to strengthen the digital skills of cultural professionals, promote innovative approaches to heritage management, and improve access and participation across Europe.

Contact:

Menningarmiðstöð Þingeyinga (MMÞ)
Safnahúsið Húsaví
Email: safnahus@husmus.is
Phone:464 1860
Website: www.husmus.is

For more information about the DIGIMUSE ENTER project:

Website: https://digimuse.eu
Facebook: facebook.com/Digimuse.project
Instagram: instagram.com/digimuse_enter
Email: digimuse@gentidabruzzo.it

Author

europe@itsolutionsforall.org
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