• May 20, 2026

SELF WP5 Outputs Released: Advancing Uptake and Long-Term Impact

The SELF project consortium announces the publication of its key Work Package 5 outputs to support the uptake and sustained impact of the previous project results: the SELF Mainstreaming Strategy and …

SIMPLE Partners Meet in Warsaw to Advance Piloting and Stakeholder Engagement

On 31 March 2026, the partners of the SIMPLE project gathered in Warsaw, Poland, for the third Transnational Project Meeting, hosted by Customized Training Solutions (CTS). The meeting represented a key …

The SELF project surpasses 500 participants in Europe in the validation of its self-employment training program

March 31, 2026, Malaga, Spain – The SELF project (Solo Entrepreneurship in Post- pandemic) Europe), coordinated by the University of Malaga (UMA), continues to advance successfully in its Test & Validation …

BAIT-HEI Project Launches English Version of AI-Supported Training Toolkit for Higher Education

The BAIT-HEI project announces the imminent release of the English version of its AI-supported Training Toolkit, marking an important milestone in the project’s efforts to strengthen innovation, entrepreneurship, and digital competencies …

The SELF Project Featured on National Radio to Promote Free Entrepreneurship Training Across Europe

February 23, 2026, Málaga, Spain – The SELF project (Solo Entrepreneurship in Post-pandemic Europe), coordinated by the University of Málaga (UMA), has been featured on the national Spanish radio network Onda …

The Erasmus+ project DIGIMUSE ENTER – Digital Tools for the Inclusive Accessibility to Cultural Heritage is pleased to announce the publication of the results of Work Package 2 (WP2), now available online at https://digimuse.eu/mapping.php.

DIGIMUSE ENTER supports small museums and cultural organisations in their digital transformation, with a special focus on inclusion and accessibility. Building on the success of the earlier DIGIMUSE initiative, the project is creating practical resources for cultural operators with limited budgets who nonetheless want to innovate and engage wider audiences.

The WP2 results include a Collection of Best Practices showcasing digital solutions and initiatives already applied by museums and cultural organisations across Europe. The best practices are available both in PDF format and for online consultation.

An Analytical Matrix accompanies the collection, helping practitioners identify low-cost solutions to replicate similar initiatives even with limited budgets. Each practice is evaluated in terms of financial effort, human and technical resources, competences required, accessibility and inclusion potential, and replicability, offering practitioners a clear path to choose the options that best fit their context.

In parallel, partners concluded Co-creation Labs with cultural operators across Europe to gather fresh insights on the sector’s needs. Sessions explored: current and desired inclusive practices; barriers and gaps; digital tools and staff skills; uses of AI; strategic planning; resource allocation; EU funding opportunities; and training preferences. These discussions help prioritise the skills and topics addressed in the upcoming DIGIMUSE ENTER training.

Stay tuned for the training material that will build on these results and further support cultural operators in their digital journey.

Website: https://digimuse.eu
Facebook: facebook.com/Digimuse.project
Instagram: instagram.com/digimuse_enter
Email: digimuse@gentidabruzzo.it
Join the DIGIMUSE Network: https://digimuse.eu/network.php

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europe@itsolutionsforall.org
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